anyway.



thread: 2005-04-05 : Coin-based Resolution Rules

On 2005-04-05, xenopulse wrote:

Well, thanks :)

I do think this is very cool. I'll use it with the kids to teach them some useful math. So overall, it's an example of something that you just can't do with dice—unless you make an odds/evens distinction, but that skews whether it's more likely to succeed or not.

It seems to me that the pool needs to be somewhat small, or the resolution could drag out for a long time. For example, if we both have six quarters, chances that all of them turn up tails for one of us (and therefore fail to See the quarter of the other) are only 1/64. Contrary to Dogs, coins are only used up when you Take The Blow, so even with three quarters, I statistically only lose a coin every 4 exchanges (it takes an average of 8 tosses to come up with three tails, and since we both toss and compare, we should get there every 4 tosses).

So it seems to me that balancing the different amount of coins will be the biggest challenge.

UNLESS you ignore those coins that are tied for highest coin, in which case it would all work out much differently, and suddenly the smaller coins become much more important.

Would you give people the option of activating traits for extra coins during the resolution?

Overall, thanks for another example of creative mechanics. You probably have already thought this all through, anyway :)

- Christian



 

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