thread: 2006-02-21 : Adding Objectives to Mechaton
On 2006-02-21, Vincent wrote:
Oh man, check this action out. In the existing rules, when I roll damage dice, I hurt you on a 6 and nothing on a 1-5. Here's a new rule: when I roll damage dice, I hurt you on a 6, on a 3-5 I get to move you 1 hex, and on a 1 or 2 nothing. The moving would be cumulative across damage dice, so if I roll 3 dice and they all come up 3-5, I get to move you 3 hexes.
I can drive you away from objective hexes and away from cover.
(In the existing rules it doesn't specify, but I've been playing cover by line of sight, which has been stupidy. It occured to me today that you could play cover by proximity instead - basically the question is, can your target reach cover when you open fire? Unplayed, this seems hot to me.)
This makes SDL go "Yeah!"
"Claiming" cover when in proximity to an object works a lot better than LoS, at least when i compare Stargrunt/Dirtside to Battletech...
This makes VB go "I think it's pretty cool..."
...that I'm inventing game mechanics you already know. That means I'm not totally a total dork.
This makes SDL go "We can't all be cool..."
This makes VB go "oh no, I'm serious."
I'm reassured that I'm improving my game.
This makes MSW go "3-5?"
That's gonna maybe make for a lot of scurrying mechs. Maybe 4-5 is better?
This makes VB go "maybe so."
All numbers depend on testing!
This makes Matt S go "WRONG! Next issue!"
Of COURSE it means you're a total dork.
This makes SDL go "i misread!"
...though i sometimes do feel like a freaky walking encyclopaedia of random game trivia...
This makes VB go "SDL: ha!"
You thought I was calling you a dork! You thought I was! Funny!
Thank you for bringing an informed perspective to the topic, and especially thank you for thinking it's cool from an informed perspective.
This makes SDL go "It's not *that* informed"