anyway.



thread: 2006-02-21 : Adding Objectives to Mechaton

On 2006-02-22, Ninja Monkey J wrote:

Oh, man, awesome!

OK, some notes from Roroga, my mech fighting game that is currently unplayable, but was once playable and terrible (except for the following):

??? You get resources for having hard objectives. No objectives, no army.
??? Not all objectives must be completed to win, but you lose victory points for not completing your objectives.
??? Destroying other mecha, in and of itself, doesn't get you anything.

Sydney's version of this is great! ... er, except for #3. You've already paid to have them on the field. You pay because you're risking them. If you lose the unit, you can't regain those VPs.

If anyone cares, here are some of my mecha from Roroga. Obviously, the game takes place at a different scale.

OK, V., the only question remaining in my mind is how to make Lego character sheets. I think you have a plate with ranges of weapons marked in dots of each of the colors.

Man, oh, man. I might be able to get my friend Christophe over tomorrow eve. We should totally play.



 

This makes SF go "#3 may well be overkill, but..."
...I'm thinking of the whole VP scheme in terms of "opportunity cost," i.e. what else these units could be doing for your side if they weren't fighting your particular fight.

This makes NinJ go "Yeah, you've already paid that cost though."

This makes VB go "um, you two realize, right?"
You're disagreeing (or whatever) because you're talking about different games.

This makes VB go "...or wait."
Ha! I'm the confused one. Carry on.

This makes NinJ go "... yeeaahhh. I was trying to figure out what you meant."
The double-payment just seems unnecessary.

This makes...
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