anyway.



thread: 2005-04-05 : Coin-based Resolution Rules

On 2005-04-05, Vincent wrote:

Yes, you ignore tied high coins.

The initial pools will range from say $0.35 to $0.70. In this range, you don't have enough quarters for them to really dominate anyway - they come up tails too often. A quarter-heavy pool will hit strong when it hits, but miss a lot; a dime-heavy pool will be more reliably good.

(This is cool for this particular game for game-specific reasons. Don't ask! I'll tell when I'm ready.)

I haven't decided about adding coins to your pool mid-conflict. It depends how the coin economy works out overall; I have a few ideas to try out before I decide.



 

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