anyway.



thread: 2005-04-05 : Coin-based Resolution Rules

On 2005-04-05, xenopulse wrote:

Well, cool. I had been thinking about how to make a not-so-linear version of the Dogs system, and of course, your version is great. I think re-rolling (or tossing) during the conflict gives people more of a sense of suspense, because you don't see right from the start that, with a low roll all over, you've basically already lost (unless you have escalation in place to help with that, which is why Dogs works so well).

With coins being involved from the start, this almost feels like it's asking for a "bidding" or "investment" kind of approach, where people determine at the conflict outset how much they care and want to invest, and then lose the discarded coins.

Anyway, much rambling, little point. Thanks for sharing :)

- Christian



 

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