anyway.



thread: 2006-02-27 : Unpopular Ideas for 2006 #1

On 2006-02-27, Ninja Monkey J wrote:

1a: No, I don't see why that's better. You're making the player figure out what they need to know in order to play effectively instead of giving it to them and letting them spend their energies making a story.

1: Yeah, neat. That's the purpose of the Praxis scales in Shock: too. Only I say, "write down two arenas of conflict and two mutually exclusive ways of dealing with those arenas." I don't hide it. At least not on purpose.

2: This had better be good. Or at least useful in strictly prescribed circumstances.



 

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