anyway.



thread: 2006-02-27 : Unpopular Ideas for 2006 #1

On 2006-02-27, Chris wrote:

1. Yep yep.  Stats are a good way to get focus.  Dogs is nice because while you use stats to unify the conflicts, you also use Traits/Relationships to let players customize their characters and how they deal with conflicts.

1a.  What this does is spread out your effectiveness options.  In Dogs at least- you're always boosting two options to deal with conflicts, so you always will have at least two solid choices even if you invest heavily in one area.

Normally in games, when you concentrate in one area, it becomes the only way to succeed after a point, and then you keep specializing.  Characters become one-trick ponies, trapped to their niche.  Here you at least pull two options even if you specialize.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":