anyway.



thread: 2006-02-27 : Unpopular Ideas for 2006 #1

On 2006-02-28, Ben Lehman wrote:

Here's how stats in Polaris work.

Beginning: Odds are always 1/6.

Middle: You can flatten the odds or restructure them, eventually reaching either a middle ground or an extreme for one arena.

End: Odds drift slowly back to 1/6.

The choice between Ice and Light is essentially—do you want to have authority over your character's person and personal belongings, or your character's place in the world?  Or, you know, both badly.

In that manner, they're really more stats for players.

yrs—
—Ben

P.S.  Now that I'm thinking about it, Bliss Stage does have "stats" in the sense you are talking about.  The other characters (there are 4n-1 characters in total, where n is the number of players) are essentially a pre-defined set of attributes for the game, and I'm very much talking about your definition of attributes as arenas for conflict.  Or is that just a cop-out?



 

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