anyway.



thread: 2006-02-27 : Unpopular Ideas for 2006 #1

On 2006-02-28, Mendel Schmiedekamp wrote:

I must agree, stats are under-utilized, as much in games which have them as those which don't.

Related to the Dogs stats, I've recently resurrected an old design of mine which is based on having layered stats. First a few situation stats (alone, one-on-one, surrounded - all dealing with people), then a few environment stats (wilderness, maritime, cultured), then a few intention stats (destructive, protective), and lastly a few knowledge area stats (martial, craft, nature). You add one from each. So if you wanted to be a better duelist you need to decide what to increase - one-on-one makes you better in head to head situations, cultured advances your civility, destructive advances your tendency to violence, while martial increases your knowledge of battle and combat. All good reasons to be a better duelist, but each reflects a very different character change.



 

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