thread: 2006-02-27 : Unpopular Ideas for 2006 #1
On 2006-02-28, Bob the Fighter wrote:
Mendel,
In a game I've been tinkering with, characters have World stats, which sound a lot like your "environment" layer. Each so-called "World" is a different culture that exists in the setting, and the stat indicates your grasp of that culture's particulars.
That design you've got sounds pretty compelling. Do you have anything available to share on it?
—Zac
This makes MDS go "Teasing out a setting."
In proper holistic fashion, I'm trying to pull a setting from the mechanic right now. Once I manage that design should pick up. I do have a bit more detail on that system at my design journal.