anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2006-03-03, Ben Lehman wrote:

Since this is totally not a frequent question, but rather a crazy theory one, I'm posting it here:

Where do you think between-sessions activities (such as GM prep, or discussions about character direction, or whatever) fit into our models of play, which seem to be mainly focused at the table?  Do you think between-session activity can be used productively in design?  How, and are there any extant examples you can think of?

yrs—
—Ben



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":