thread: 2006-03-06 : Unpopular Idea #2: Punish the Loser
On 2006-03-07, Walt wrote:
One more thing:
You have to look at the whole package of rewards and punishments. What looks like a reward for the loser (such as, points credited toward earning a future reroll) might only offset rather than outweigh other inherent punishments for losing, and therefore can be a necessary or appropriate instability mechanism.