anyway.



thread: 2006-03-06 : Unpopular Idea #2: Punish the Loser

On 2006-03-07, Walt wrote:

One more thing:

You have to look at the whole package of rewards and punishments. What looks like a reward for the loser (such as, points credited toward earning a future reroll) might only offset rather than outweigh other inherent punishments for losing, and therefore can be a necessary or appropriate instability mechanism.



 

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