anyway.



thread: 2005-04-06 : The Whole Point

On 2005-04-11, Chris wrote:

My larger point with that is that games that do state what they're about, help make it clear to the group how to handle the game in regards to the social interaction, etc. of the group.  No one picks up a videogame expecting to work out serious personal issues, and no one goes to a therapist hoping for light, mindless fun.  I'd say rpgs can cover the range and failing to clarify where the game stands or trying to claim it can do everything equally well is a bad idea.



 

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