anyway.



thread: 2005-04-06 : The Whole Point

On 2005-04-11, Ninja Hunter J wrote:

To clarify what I said about WFRP, the game basically just makes you watch your character get the shit beat out of them. Everything - everything - cool that happened in that game happened because the GM thought someone's idea was cool, not because the rules facilitated it. If the GM didn't get what someone was doing, or the rules were really explicit on it, the rules said "the character probably fails."

My goal when designing a game (or modifying an existing one) is to make an ifrastructure whereby the players a story out of everyone's cool ideas - and there are lots of them. My job as GM is to make sure there's lots of stuff for those ideas to collide with, usually in the form of antagonists and their resources.

Chris, you bring up a very good point there, that RPGs are on the continuum between video games and psychoanalysis. That's a cool way to think about it.



 

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