thread: 2006-03-06 : Unpopular Idea #2: Punish the Loser
On 2006-03-07, Ninja Monkey J wrote:
In Counter-Example 3, you see the reason wealth seems to increase greed past a certain point.
So, good definitions, Roger. Either one breaks games.
My favorite strategy games (e.g. Pirates of the Spanish Main et al., Mechaton, Go) give you the opportunity to strike at your opponent's offensive capabilities. That means that sometimes it makes sense to not blow up that guy; it's a waste of time, or even the small risk isn't worth the benefits. Nonetheless, unless you play things juust right, hitting you this turn doesn't increase my chances of hitting you next turn. Finding those capabilities is part of the fun of the game.
I was thinking, back in the early days of the Mechaton redux, about making it so that sensors could be used for other sensors; that is, once one spotlight's on my guy, other spotlights can find my guy more easily. Even that (which turned out to be totally unnecessary) was more of a gentle slope than a death spiral, though; once you actually used the sensor dice, the numbers were all used up; even if you could use sensors to target sensors, it would only do so much.