anyway.



thread: 2006-03-06 : Unpopular Idea #2: Punish the Loser

On 2006-03-07, Arturo G. wrote:

It seems I'm becoming also Ben Lehman. Nice, because I was thinking on writting a game called Polaris about chivalry tragedies, doing extensive use of hit points, of course.

About death-spirals... I'm also finding differences between long-term ones (which may produce/force a given kind of story, or at least a given kind of pace in the story) and short-term ones, which are directly related to how the resolution system works, and how uncertainty is managed during resolution.



 

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