anyway.



thread: 2006-03-06 : Unpopular Idea #2: Punish the Loser

On 2006-03-08, Sydney Freedberg wrote:

The design toolkit really needs to include both positive feedback (to push situations towards an extreme) and negative feedback (to pull situations back towards a balance)—and then you need to know how to combine them, which is often, as people have been noting, about which cycle to nest inside the other.

And, when you try building these systems, it's startling how much complexity can emerge from simple variations on simple systems—I'm rather proud of this mental exercise: http://www.indie-rpgs.com/forum/index.php?topic=18539.msg195614#msg195614.



 

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This reminds SF of that thing I'm rather proud of