anyway.



thread: 2006-03-14 : Board Setup in Mechaton

On 2006-03-14, Vincent wrote:

Another rules update, J, the solution to the red dice problem: each red die counts as half a die toward that mech, rounded up. That way most mechs will have 4 red dice, some ordering of either 1 1 2 or 2 2 0. Giving a mech only 2 red dice frees up a die for blue, green or yellow; giving a mech 6 red dice makes it stump along with at most one other colored die. Shoulda thought of that before.

However there's a hit point problem, which a) maybe doesn't matter, but b) if it does matter, then whenever you take damage, you can't lose 1 red die, you have to lose 2. That's fine with me, and easily made consistent with my mech-building aesthetic: a physical weapon part on your mech gives you two red dice, and losing it to damage loses you both of them.



 

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