anyway.



thread: 2006-03-14 : Board Setup in Mechaton

On 2006-03-15, Walt wrote:

It will be interesting to see if implementing these rules makes the setup phase so critical to the outcome that the actual battle becomes redundant. Some otherwise excellent board games have this quality—once the iniital placement procedure is finished, you can often look at the board and make a pretty accurate prediction of who's going to win. Risk, and some of the Settlers variants, are examples of this. It's not necessarily a flaw, but it does change the nature of the game in ways you might not want in this case. (Continue a lot farther in that design direction, and you'll have Go.)



 

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