anyway.



thread: 2006-03-14 : Board Setup in Mechaton

On 2006-03-15, Valamir wrote:

Vincent spaketh: "Ralph, here's the thing: you don't spend points to build your army."

Sure you do.  You just call the points Mechs and Dice instead of points and you let the players spend as many as they want and penalize them on the victory side.

Possibility #1:  Create a third category...Mechs, Dice, and Recon Levels.  Modify Victory Points for Recon Levels taken as you would for Mechs and Dice.

Possibility #2:  Treat "Recon Levels" as Mechs.  You have 6 mechs with 3 Recon Levels, victory points are calculated as if you had 9 Mechs.

Possibility #3:  Designate Mechs as "on Recon" with each "on Recon" Mech being a Recon Level.  You have 6 Mechs with 2 on Recon, victory points are calculated as if you had 6 Mechs...but you only start with 4 and the other 2 who were "on recon" arrive later.

In each case the "Find" step would be a function of comparing the Recon Levels taken as part of your force and compared as noted above.

Note: I offer these possibilities not because I think the idea is the cat's meow (though I have gotten alot of mileage out of it) but just to illustrate that "points by any other name" can accomplish the same end result.

BTW:  The one great advantage your dual point system of looking at Mechs and Dice has over traditional army point totals is that it addresses the difference between firepower and numbers (the fuzzywuzzy effect).  Meaning there is a difference between a 20 dice force with 5 mechs and a 20 dice force with 10 mechs which your system captures where other's don't.



 

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