anyway.



thread: 2006-03-15 : A cool old thing made new

On 2006-03-16, Ryan Theodores wrote:

This is, as someone who is, after a year lurking on the Forge, just now starting to think about turning an idea into a game, so incredibly inspiring.

Isn't that odd?

Seeing the early designs from authors you admire, and you read something like, "Every time anybody hits anybody, if the Stakes Die comes up equal to or less than the Stakes level, the Wound is real and you've got to deal with it in the long term (which means improvising First Aid rules. Good luck)."

It just seems to be saying, "It's a long road." Which is of course true of any and every creative endeavour, but something I think not talked about too much in RPG design; all the discarded and ravaged ideas that lead to the game. You know? It'd be like buying a CD of Lou Reed tuning a guitar. Weird, but kinda awesome.



 

This makes CRN go "It's just based on the assumptions we had..."
which I'm still convinced aren't necessarily bad assumptions. Of course the GM and players will make up rules. It'd be silly to think they won't or shouldn't. C&C is seriously one of my favorite games, which is weird, I guess, but it hits the right chords for me.

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