thread: 2006-03-15 : A cool old thing made new
On 2006-03-16, Vincent wrote:
For the wins-loses reward system, I'm thinking something really simple:
If you roll against someone with significantly better dice than you, and you don't get simply shut out, you get a win.
If you roll against someone with worse dice than you, and you simply shut them out, you get a lose.
So then winning would mean seriously taking on worthy (read: bigger) opponents, and losing would mean taking on unworthy opponents. The "hard choices" part comes in the form of: how do you stand your own against a bigger opponent? Which would be a feature of the resolution system.
That was surely totally unclear to everyone but me. I'm diggin' it, though.
This makes MSW go "I like it"
Have you seen what I'm doin' lately with Galactic? There's a difference between winning the stakes and getting the reward that works sorta like what you're saying. Hard choices in that case is how to get reward and stakes.