anyway.



thread: 2006-03-22 : Mechanics and Flinching

On 2006-03-23, Curly wrote:

I did sound defensive. And accusatory.

It would have been better to say that the 'Dynamic' part of Dynamic Conflict of Interest—is a matter of taste.

And that Flinching (as I used the term) is a sign that the fiction is Too Dynamic, too fast, for a particular player.

Which, yes, brings us to the question of what to do about different appetite-levels for Dynamic Conflict. Slow down the game, or drag the slow player along. What's bullying, what isn't?

But please don't deny that you pathologize static fiction that just stews in its own juices, finding no new equillibrium.  You do. You judge that fun.  So does Ron Edwards.

Whereas, I don't have as much problem with that kind of fiction. (Andy Warhol movies where 'nothing happens', Burroughs rejection of the notion of character development, Kerouac's 'snapshot' writing technique, that imitated the static tension of Japanese poetry. Post-modernism.  A thief who doesn't do anything.)

That's probably what I'm defensive about.



 

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