anyway.



thread: 2006-04-13 : T equals Zero

On 2006-04-17, Vincent wrote:

Consequences: you come up with them, the winner and loser together, once somebody's won and somebody's lost.

The dice back-and-forth makes sure that everybody knows exactly what their character has done. "Exhaust/injure" establishes the baseline for consequences, upon which the players may elaborate, according to what happened during the back-and-forth.

An example would really help, I think. Give me a few minutes...



 

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