anyway.



thread: 2006-04-13 : T equals Zero

On 2006-04-19, Vincent wrote:

In marginalia, Sydney says, of the GM: Why all 3 jobs to one person?
1a (describe world) blurs easily into 2 (play minor characters); 2 blurs easily into 3 (antagonism); and 3 blurs into 1b (pacing). The two halves of 1 connect darn loosely. But any and all of these can be split out.

I find the two halves of 1 (describe the world, be in charge of pacing) to happen all the time in the same sentences. I'm like, "okay, it's a hot summer day, and Sovay you're at the head of your army looking down at this little fishing village on the coast. It's all like white clay buildings, all tangled and maze-y, and they're rehearsing their beloved mayor's funeral so it's all banging gongs and weeping mourners, you can see the activity from up here on the hillside."

Any and all of them could be split out. My thinking is that for low numbers of NPCs, that'd be fine, but that as the number of NPCs increases, you'll increasingly want one dedicated person.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":