thread: 2006-04-27 : How about another one...
On 2006-05-08, Adam B wrote:
I've not played Dogs long enough to see any player-character death, but the vibe I seem to get is that mostly when it happens, it's because the player chose to risk his character's life (by taking a potentially lethal blow) on an important conflict, rather than because the GM kept framing the characters into conflicts where their lives were part of what's at stake to begin with. Do you still want that to be the case here? Or are you happy to get your lethality just by being really fucking merciless with sending the monster and his slaves after the player characters?