anyway.



thread: 2006-05-09 : T equals ... approximately zero, right?

On 2006-05-10, Vincent wrote:

The opposite:

1. GM makes the monster, including one victim.

2. Players make characters.

3. Any attached or entangled characters, the GM says, "okay, here's the victim. Do you: love her for her patience? Love her despite her patience? See her every day? Depend on her for hope, strength or happiness? etc."

Any investigator characters, the GM says, "okay, here's the victim. What's your professional interest in her?"

There'll be a similar thing for veteran characters, but about human breakdown not about this first victim, but the required underlying text didn't make it into the playtest docs.

4. Go!



 

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