anyway.



thread: 2006-04-13 : T equals Zero

On 2006-05-13, colin roald wrote:

Some things I'm not sure about:

When you say "a d6 with pips", I presume that just means "pick a die you can distinguish from all the others in use."  Because most of my favourite d6s have pips.

Undefined magic is a tricky thing in a game, especially with player-vs-player conflict.  Suppose the player of "a reclusive enchantress" declares halfway through a chapter, "I cause the entire castle to be swallowed up and crushed in a titanic earthquake!"  Is there any mechanism for the GM or other players to object, "No way!  enchantresses don't have that kind of power, that's just out of line."  Or is it expected that any magic-using character can pretty much do whatever they want?

A related case is when a player decides his heroic accountant can pretty much climb any wall, break any door, carry any weight, and stagger forward with any wound.  My impression is that in this game, a player pretty much has the freedom to decide any character is Conan, any time they want.  (I'm not necessarily saying that's a bad thing, but I just want to be clear.  That pretty much seems to be what the "When do we not roll dice" section says.)



 

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