anyway.



thread: 2006-04-13 : T equals Zero

On 2006-05-13, Vincent wrote:

Colin:

1) Yes, a die you can distinguish from the others. Just, "with pips" turns out to be extremely easy to spot and remember. A whole magnitude easier than "the black die" or whatever, along the same lines as switching from "count the odds" to "count the red cards" in Primetime Adventures.

2) The answer is that nobody ever does anything except the perfect thing for their character. It's remarkable, inconceivable, if you're accustomed to the kind of play where someone has to ride herd on everyone else's input. But it's true.

Seriously: there's no mechanism for anybody to object to anything, because there's no need for one. Including such a mechanism would be like putting corks on the ends of your forks so your friends won't pick their noses with them - NO NEED. Your friends already don't pick their noses with your forks, and in AG&G the players already don't have their characters do anything out of line.

I can explain to you why they don't, if you want me to, but you won't believe me until you see it in play.



 

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