anyway.



thread: 2006-05-09 : T equals ... approximately zero, right?

On 2006-05-13, Vincent wrote:

John, good questions.

1. The real purpose of in trouble is so that you the GM can say things like this: "Okay, new scene for Charlotte. Charlotte, you're pressing yourself face-first into the wall of the subway tunnel. The train's roaring just inches from your back, it's deafening, but it's the only thing between you and the hellhounds. You're screaming but you haven't really noticed that yet. What do you do?"

And Charlotte's player's like, "subway? Hellhounds? CRAP."

You aren't allowed to frame the character into an impossible situation if she's not in trouble, but if she is, you are.

2. No. Maybe. Probably not. If you try it out for me, tell me how it goes.



 

This makes AG go "Relationship to earlier narrative"
Are you encouraging GMs to skip over intervening narrative? If Charlotte wasn't anywhere near subway or hellhounds last scene, who's job is it to stitch the two scenes together? Or are we assuming that the hellhounds-in-the-subway scene makes some kind of sense in context, like maybe last scene she was being chased down the street by hellhounds, and ran down a subway entrance?

This makes...
initials
...go...
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