anyway.



thread: 2006-05-09 : T equals ... approximately zero, right?

On 2006-05-14, Vincent wrote:

AG: Are you encouraging GMs to skip over intervening narrative? If Charlotte wasn't anywhere near subway or hellhounds last scene, who's job is it to stitch the two scenes together?

Not encouraging, insisting. The intervening narrative is as unnecessary here as it would be in a movie.

That's the hardline answer. Just do it, stop screwing around with where the character walks and what subway stop and how many tokens did she buy.

But that's not the whole answer.

The hellhounds will be written on the GM's monster writeup, of course. The GM can totally spring them on the players without any warning at all, whenever she likes; maybe she's even been saving them for just this "in trouble" opportunity. But they'll never be extemporaneous.

And reread what the text says about being lost:

When you frame a scene, ask the character's player where the character goes. If the character's not lost, frame the scene there or in transit; if the character is lost, frame the scene accordingly.

So being in trouble, it'll never be without context. Lost and in trouble or not lost but in trouble, right? The character's in the subway because she's lost and wound up in the subway, or because she's not lost and wound up in the subway. Either way, you've established a relationship with the earlier narrative.



 

This makes AG go "Ah! Understanding dawns!"

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":

 

 



 

This reminds Judd of Afraid AP