anyway.



thread: 2006-04-13 : T equals Zero

On 2006-05-16, Vincent wrote:

The time to give is when your opponent makes a weak challenge, one you don't mind coming true. If you don't want it to come true, don't give.

Exhaustion is losing two die sizes from the stat you use to exert yourself, injury is losing two die sizes from the stat you use to endure duress. They might be the same stat, in which case choosing exhaustion vs. injury isn't mechanically significant, although feel free to color it one way or the other.



 

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