anyway.



thread: 2006-04-13 : T equals Zero

On 2006-05-17, Vincent wrote:

There is no wiggle room anywhere for Bethania's player to say "no! she just would never do that!" Why should there be?  Aquilo's player won the conflict fair and square, so it resolves in Aquilo's favor. He won the roll, so she spreads her legs for him, and in addition, is exhausted or injured or whatever other consequence the two players agree to.

There's not an exception for lethal damage. I still chopped your head off; I still trampled you with my elephant; I still stabbed you in the ear. You didn't die, maybe, but I already knew that when I made the challenge. It was never lethal, unless I saw up front that your stat was already low enough for me to kill you.

No, you're missing what conflict resolution rules do. They resolve conflicts. These particular rules, a crappy roll means that you lose. That's okay; that happens to characters sometimes. Bethania isn't the first character who ever spread her legs for a crude lout with dangerous sex appeal.

But it's not so much this case I'm really worried about as figuring out where the dividing line is between this case and obviously reasonable ones like "Do I talk you into letting me come with you?"

There's no dividing line. You handle them the same way. The dice tell you the answer and you go forward, resolved. Aquilo's player says "I commit egregious bastardy, but everyone still loves me!" and he rolls and I roll and ... fuck me, he commits egregious bastardy and everyone still loves him. And everybody at the table - the real people, who don't still love him - we shake our heads and go, jesus, that guy's going to get stabbed in the ear one day.

Look, Colin, what you're missing is: try it. You won't believe me until you try it. A five minute face to face demo and I could show you, you'd never look back.



 

This makes cr go "I have a game scheduled"
I'm just trying to get prepared. My players are going to need to be warned that a success on "Influencing Others" can pretty much give anyone mind control over "your character", and I'm just figuring this out myself. This breaks one of the basic axioms of every game we've ever played.

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