anyway.



thread: 2006-04-13 : T equals Zero

On 2006-05-17, colin roald wrote:

It seems like kind of a weird hybrid thing, really.  In some ways it's more like we as players are dicing for control of narration, than we are dicing for the success of characters' actions.  Because if it was really about the success of actions, there ought to be some mechanism for acknowledging that some actions are more difficult than others.  But on the other hand, if it's purely about whose turn it is to decide something, there's no reason to involve character stats at all.  Each player could just roll a d12, high roll wins, and loser goes on the "we owe" list.  (Bleah.)

For what it's worth, the reason I'm excited about this game is not the conflict resolution—it's the chapter creation rules.  They offer me a shot at solving the basic problem that's kept me from role-playing at all for a year or more:  I don't have time to do the prep work that most games demand from the GM, and neither do most of my friends.  Rolling on the Oracle and going from there will be awesome if it works.



 

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