thread: 2006-05-17 : Six straightforward examples
On 2006-05-17, TonyLB wrote:
Vincent: Totally, as far as it goes. Push/Pull can be viewed as "Where do we say a particular action begins and ends?"
If I think that my action is "I throw myself at your feet, begging for mercy," and that's -it- then that's a Push.
If I think that my action is "I throw myself at your feet, begging for mercy, now what happens next?" and what happens next is part of the unit we're looking at then that's a Pull.
I suspect (though I'd be open to counter-arguments) that the question of whether anything gets resolved is a red herring. The resolution is just making it easier to see how a particular section is being lifted out of the ongoing river of "stuff in the game" and perceived as a unit.