thread: 2006-05-17 : Six straightforward examples

On 2006-05-17, Ben Lehman wrote:

Nope!  Nor Karma neither, for that matter.  That's the reason I used Fortune.

Does this point to a fundamental difference between Drama/Karma and Fortune?  I think so.  You can't extend Karma and Drama mechanics without multiple players' involvement.  For fortune, the dice sort of act like another negotiator—they give different and unpredictable results continually


P.S.  A long, long, long time ago I said "I think that maybe the lumpley principle is half wrong."  I was wrong, but, for what it's worth, my recollection is that this slightly-human-acting quality of randomness is what I was talking about.


This makes BL go "Okay, Okay"
You can do it with hidden information Karma mechanics, but those are functionally identical to randomness.

This makes...
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