anyway.



thread: 2006-05-17 : Six straightforward examples

On 2006-05-17, Ben Lehman wrote:

Nope!  Nor Karma neither, for that matter.  That's the reason I used Fortune.

Does this point to a fundamental difference between Drama/Karma and Fortune?  I think so.  You can't extend Karma and Drama mechanics without multiple players' involvement.  For fortune, the dice sort of act like another negotiator—they give different and unpredictable results continually

yrs—
—Ben

P.S.  A long, long, long time ago I said "I think that maybe the lumpley principle is half wrong."  I was wrong, but, for what it's worth, my recollection is that this slightly-human-acting quality of randomness is what I was talking about.



 

This makes BL go "Okay, Okay"
You can do it with hidden information Karma mechanics, but those are functionally identical to randomness.

This makes...
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