thread: 2006-05-17 : Six straightforward examples
On 2006-05-17, Vincent wrote:
Ben: Does this point to a fundamental difference between Drama/Karma and Fortune? I think so. You can't extend Karma and Drama mechanics without multiple players' involvement.
...Yeah. That seems right to me.
I need to find out how serious Brand is about push/pull applying to fortune resolution.
This makes BL go "I'd really like to talk more someday"
About how Fortune (and hidden Karma) is really the odd child of resolution mechanics.