thread: 2006-05-17 : Six straightforward examples

On 2006-05-17, Vincent wrote:

Ben: Does this point to a fundamental difference between Drama/Karma and Fortune? I think so. You can't extend Karma and Drama mechanics without multiple players' involvement.

...Yeah. That seems right to me.

I need to find out how serious Brand is about push/pull applying to fortune resolution.


This makes BL go "I'd really like to talk more someday"
About how Fortune (and hidden Karma) is really the odd child of resolution mechanics.

This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":