thread: 2006-05-17 : Six straightforward examples

On 2006-05-18, Matt Wilson wrote:

Oh, and here's a follow-up thought: what happens in the above games when you get thrown off the building? Depending on what I'm allowed to do and say post-throw, your throwing me off may have kind of an implied pull quality, like, "I throw you off the building. What do you do as you're falling?"

And in the IIEE post above, I'm thinking maybe there's a push/pull connection between how specific you can make your intent and how closely intent matches effect.

Like, there's more pull in 'I'm trying to hurt you' than there is in "I'm trying to totally disintegrate you."


This makes...
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