anyway.



thread: 2006-05-18 : Two examples: unmediated drama

On 2006-05-18, JMMM wrote:

Hi, :)

I'm gonna pipe in here and try my hand at this. Ever since I've heard of push/pull, I've found it extremely intuitive to understand, but damn hard to talk about.

Allow me to switch examples on you. The situation is, your character is sitting on a park bench.

If I have my character sit on the same bench and start talking to yours, I'm pushing. I'm forcing you to address my conversation, even if your response is just to ignore you. Grantedly, that's a mild push, but a push nonetheless. As a player, you're forced to acknowledge my actions and respond.

If, on the other hand, I say my character sits on the same bench but away from yours a bit, and sort of looks at you as if he wants to talk about something, then I'm pulling. I'm putting my desire for conversation on the table, allowing you to act on that desire, as wanted. As a player, you don't even have to acknowledge my actions.

Getting back to your examples, from my point of view, they are both pushes. Grantedly, the first one is a much stronger push than the second one, but both of them create a situation than I am forced to acknowledge and address.

Soliciting input is not the same as creating an opportunity to provide it.

Cheers,
J.



 

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