anyway.



thread: 2005-04-21 : Planned Endings

On 2005-04-21, Meguey wrote:

I agree that choosing to play a game with end-game condititons is a "meaningful choice that the whole group should be empowered to make".

Hm. I also think games with a planned finite end do lead to a different type of play, but I'm pretty sure you can find thematic and Empowered play in both.

I'm thinking of My Life with Master, Prime Time Adventures, and The Mountain Witch as finite games, here. I know in my long-running, no-end-in-sight Ars Magica game, we have gone through several seasons / story arcs by now, and once in a while there's a few less than stellar sessions (maybe they're the summer re-run equivalent?), but it doesn't feel like it's finished at all.



 

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