anyway.



thread: 2006-05-18 : Mechaton: done playtesting

On 2006-05-18, NinJ wrote:

HOT!

Man, the Legocarnage. I loved losing that way, too. It was, without a doubt, a strategic loss: luck was not involved (particularly demonstrated by Emily's run of awful luck at the beginning). Emily won by making good decisions at the end.

In retrospect, I could have made a couple of decisions that would have changed the ending, and they're all good grist for the mill:

1: I should have counted down the Doomsday Clock on the turn where I knew I was going to get one of Emily's vaporators on the next turn.

2: If I hadn't gotten nervous about your Sacrificial Asskicker, I could have chased down her Shiva and eaten it. That would have given you more points (I don't think I could have gotten to your last vaporator and fought), but neither of you would have had the points to win.

3: If I'd had my fuchikoma clumped up like they were supposed to be, they could have probably eaten your sacrificial dude a turn earlier.

The fact that these were choices, and not luck, that made a tremendous difference, is what makes the game so much fun.

Also, I got dice for having creepy mecha. That makes me very happy. Face jump!



 

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