anyway.



thread: 2006-05-18 : Two examples: unmediated drama

On 2006-05-19, JMMM wrote:

Hey, :)

> you're disagreeing with Brand about the moment of crisis

Ok, I must admit I hadn't noticed Brand's last post. (In my defense, I was thoroughly convinced that Yudhisthira's Dice was dead, pending a merge of some sort with Sin Aesthetics.)

In re-reading, I would claim that it's not so much that I'm disagreeing, as that I am bringing (probably undue) assumptions about what the moment of crisis is in the various examples.

In my conversation example, I assumed that beginning a conversation between the characters was a moment of crisis. Weird, perhaps, but that's what was in my head. (Ok, so maybe it wasn't the end-all-be-all of crises as far as crises go, but we're assuming the existence of shades of crisis, I hope...)

As far as your two examples are concerned, I've been reading and rereading them and I can't seem to find a way to place either of them in a game situation without it representing a moment of crisis, so I'm still having trouble seeing either of them as pulls.

Again, I freely admit that these may be undue assumptions on my part, so yeah, I can see how it might appear that I was disagreeing, when in reality, I was not. Honest, I wasn't. Like I said, this stuff is all extremely intuitive to me, including the bit about moments of crisis, but for some reason, I'm finding it damn hard to verbalize.

Cheers,
J.



 

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