anyway.



thread: 2005-04-21 : Planned Endings

On 2005-04-21, Chris wrote:

I have never had a better time with games that peter out instead of those that have endings.  As a GM, or as a player.  Now, the endings don't have to be epic or world shaking, it can even be a campaign of many "mini-story arcs", but its a vital thing.  I run nearly all long term games this way, and those are the type of games I like.

Though I think all games should have endings, I don't think all games should have endgame conditions.  I DO think all games ought to have a focus about when to wrap things up, and that's a vital thing many don't get in our hobby.  I find that campaigns that do not define a central conflict or challenge also fail to have a good focus of when to wrap up.



 

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