thread: 2005-04-21 : Planned Endings
On 2005-04-21, Chris wrote:
I have never had a better time with games that peter out instead of those that have endings. As a GM, or as a player. Now, the endings don't have to be epic or world shaking, it can even be a campaign of many "mini-story arcs", but its a vital thing. I run nearly all long term games this way, and those are the type of games I like.
Though I think all games should have endings, I don't think all games should have endgame conditions. I DO think all games ought to have a focus about when to wrap things up, and that's a vital thing many don't get in our hobby. I find that campaigns that do not define a central conflict or challenge also fail to have a good focus of when to wrap up.