anyway.



thread: 2006-05-18 : Mechaton: done playtesting

On 2006-05-19, Sydney Freedberg wrote:

To pounce excitedly on two comments:

Emily: "my favorite mech was Joshua's super-sneaky scout mech that had no weapons, and just ran all over the battle field making other mechs an easy target for the rest of his army using spotlight/tags he gave it..."

Joshua: "If I'd had my fuchikoma clumped up like they were supposed to be..."

So the game does in fact reward not only different possible designs, but at least

degree of "combined arms" (i.e. synergistic cooperation among unlike designs). This is very cool. Could Vincent, Joshua, and Emily talk about their respective assessments of different kinds of mechs and how they work together?



 

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