anyway.



thread: 2006-05-18 : Mechaton: done playtesting

On 2006-05-23, Ninja Monkey J wrote:

Well, it was totally concentration of force. They could leap on a guy and take it down in two turns if they got lucky. They were also slimmed down designs, so they not only moved fast (green d8) but they got early initiative, and all together at that (at least some of the time).

The "spreading out into a line" thing was a bad tactical decision on my part. It wasn't a mecha design flaw, it was seeing an opportunity and not thinking clearly how to take it, and losing my formation in the process. Had they been bookin' it across the city or something, I'd have slowed down the front guys to keep them together.

My decision was, concentrate on bashing the crap out of one mecha at a time. Leave them be only when they're down to few enough dice that they're just gonna use them to run away (1 or 2 whites). Then turn the whole group (the 4 fuchis) on a new target. The Scout was supposed to be out grabbing territory, but I got all excited and misused it. With a force like that, any time you say "I think I'll leave this guy here this turn," you're probably making a mistake.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":