anyway.



thread: 2006-05-25 : System and character sole-ownership

On 2006-05-30, Sarah wrote:

I've been spending a lot of time this past year observing games in which it's standard operating procedure to "recast" characters when players leave the game - in other words, for a new player come in and take over playing the departing player's character.  Usually this works fine, even if the new portrayal is somewhat different from the old one.  Sometimes, though, it doesn't work - sometimes, in my experience, characters really do "break."

I don't think this is by any means always "just a matter of arguing to get what you want."  When a character 'breaks,' it's visible to the spectators of the game - to people who aren't even playing.



 

This makes LBK go "I'd like to know more."
I'm trying to figure out how to express how I've seen actual character interchange work, in the few places it has worked. Sarah, if you're interested in sharing your thoughts on this with me, I'm at levi.kornelsen@gmail.com

This makes SK go "Cool!"
I don't know if I have anything too useful to impart, but I'd love to try to hash it out. Check your email.

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