anyway.



thread: 2005-04-25 : Technical Agenda

On 2005-04-27, Vincent wrote:

Chris: The reason trivial sim is important to include is: technical agendas have to apply to informal, not just formal, rulesets. Trivial simulationism is one of the primary concerns of informal rulesets. If you ask me or Charles or probably Christian or any number of people how our games work, rules-wise, we'll talk about characters doing what makes sense and the fictional world reacting accordingly.

Ben: Aesthetic simulationism, maybe. Personally, I'd have the particular aesthetic be a detail within the group one agendas, the way that having a sole GM is a detail within purviewism. When you design or choose a game, its aesthetic comes along with its group one agenda, the way that its GMing comes along with its group two agenda.

I'm open to persuasion.

"How the players relate to the game emotionally" isn't within the domain of technical agenda at all, I don't think. That sounds like creative agenda to me.



 

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