anyway.



thread: 2005-04-25 : Technical Agenda

On 2005-04-27, Vincent wrote:

Ben: Ah, but there does need to be an agenda group or continuum about balance of power among the elements of exploration. How about:

Roughshodist
The rules are constructed to support characters' power over setting. In rule-effectiveness terms, established setting details are lightweight, easily broken, destroyed or transformed by character action. Examples: Polaris, Capes.

Preservativist
The rules are constructed to preserve setting details in the face of character action. Examples: The Mountain Witch, Ars Magica, GURPS.

Universalis allows the players to set this agenda on the fly. How many coins do they invest in setting details vs. character actions?



 

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