thread: 2005-04-25 : Technical Agenda
On 2005-04-27, Vincent wrote:
Ben: Ah, but there does need to be an agenda group or continuum about balance of power among the elements of exploration. How about:
Roughshodist
The rules are constructed to support characters' power over setting. In rule-effectiveness terms, established setting details are lightweight, easily broken, destroyed or transformed by character action. Examples: Polaris, Capes.
Preservativist
The rules are constructed to preserve setting details in the face of character action. Examples: The Mountain Witch, Ars Magica, GURPS.
Universalis allows the players to set this agenda on the fly. How many coins do they invest in setting details vs. character actions?