anyway.



thread: 2005-04-25 : Technical Agenda

On 2005-04-27, luke wrote:

Ciao,  Vincente (say like you were an italian pilgrim)

vincent said: "See how this would be automatically socially destructive?

There you go again, swinging wide your mighty hammer of dismissive generalization. I submit that such a design is not "automatically socially destructive." "I broke horses for five years" versus "I broke horses for ten years," I have to put lower dice in it than you. could, in fact, be used quite effectively to support design goals and premise. Presaging, creating and reinforcing the elusive "feel" of a game so that play takes on certain desired characteristics.

Or perhaps I'm missing the point.
I know I did last time!
-Luke



 

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