anyway.



thread: 2006-06-10 : The new specializations rules

On 2006-06-12, Vincent wrote:

Jason: We've been playing with the endeavors as sacrosanct - we added specificity ("I use Grace instead of Guts when Defending Myself from mole people") but not new endeavors. Maybe that's the same thing.

Same thing.

One of the uses of adding new endeavors is to cluster diverse activities under a single stat. Like, take making love.

If you DON'T have "making love" on your character sheet, and you say, "I make love, what stat do I roll?" I say, "well, are you exerting yourself? asserting yourself? manipulating someone? Whichever, roll that stat."

If you DO have "making love" on your character sheet, and you say, "I make love, what stat do I roll?" I say, "well, what stat does it say?" Now it doesn't matter whether you're exerting or asserting yourself, we don't have to analyze it and make that judgement. We just roll what it says.

This isn't obviously the thing to do, just a thing you can do. You might want your character to make love with different dice depending on whether you're exerting yourself, asserting yourself or manipulating someone. You get to choose.



 

This makes MB go "This whole example"
makes me giggle. *hehe*

This makes KM go "This whole example"
looks like an entire game of Kin.

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":